5 - Mill or Nil?

“C’mon, Kit, five miles ain’t so far.”

Armed with only Kit’s compass and a map of the region, you set off for the small alpine village of Point Blanc to find a telephone. Whether you want to or not, you have to inform your boss that you will be late with the shipment. Maybe you can find someone willing to help you dig out your plane, and more importantly, get a square meal.

You and Kit trudge through waist-deep snow. It’s nearly shoulder-deep for Kit.

Twenty minutes later, Kit says through chattering teeth, “P...P...Papa Bear, I’m fr...frozen from the waist down.”

You look down. The boy is shivering furiously. He has wrapped himself in the map in a futile attempt to keep warm. Kit is not a complainer; therefore, you surmise that he must be truly cold.

Kicking yourself in the pants mentally for not noticing sooner that the boy was freezing, you pick Kit up and continue on.

Two miles from where you left the Sea Duck you encounter a suspicious set of footprints. These are three times as large as yours, oval shaped, and crisscrossed by tiny squares. You...



1/ A) Follow the footprints. Go to page 6.

2/ B) Continue on to Point Blanc. Go to page 7.


Exit the game

Throw a dice

This gamebook was rated G (Everyone).