Written by steet :
Don Bluth & Gary Goldman, the two famous creators of cult animated films like The Secret of NIMH and All Dogs Go To Heaven are coming back with a Kickstarter!
They aim at creating a movie adapted from the Dragon's Lair video games (which were already like animated films) And for this, they need $550 000!
https://www.kickstarter.com/projects/donbluth/dragons-lair-the-movie
NB : If you're willing to contribute, don't forget my very own Kickstarter too! :p https://www.kickstarter.com/projects/983902887/demetrios








Comments
Fan_2
pala
The game concept was based, presumably, upon the medieval fantasy role-playing adventure game "Advanced Dungeons & Dragons", which was a very big hit in the late 70s through the 1980s...and somewhat beyond that. And the game play features Dirk the Daring, the main character, plying through an evil castle, and down into a dungeon and series of caverns, in search of a princess to rescue (Princess Daphne), and a dragon to kill (and his vast horde of treasure to win).
As the player moved the joystick and pressed a control button, the computer would access certain pre-recorded animation sequences from a laser disk inside the cabinet (usually resulting in a half-second delay while the computer sought out the right sequence, which was the only down-side). These animation sequences were, of course, the kind produced by Don Bluth's excellent production house, and his own drawing style. The princess was the only character who actually spoke (begging Dirk, the hero whom the player controls, to "save me!", and also giving him instructions when he reaches the dragon's treasure room). Dirk only ever grunts, squeals and harumphs, though it makes him all the more amusing in that approach (see the play-through video URL below).
This game was amazingly addictive and popular, and rather difficult...requiring the player to make split-second decisions with the joystick and button, even though the game would provide split-second recommendations for the player to follow (flashes of light directing the player to go a certain way)...which you'd think would make it easy. But it wasn't! And if you moved a split second too late, or in the wrong direction, you'd be killed off! I played this game in the arcades every chance I got, and I can tell you that, in the first year or so that it was out in the arcades, there were lines and crowds of kids and teens around it, waiting their turn to play (and it was a one-player game only, so...). It spawned a sequel game and even an animated TV series. And a related game called "Space Ace" (see the URL below).
In the television series, Dirk gains a voice actor. The series wasn't as good a concept as the video games though. It lasted one season (one year) of thirteen episodes, and Don Bluth was only involved in the production of one of them.
You'll have to copy & paste these URLs into a new window, unfortunately. I don't know why I can't get hyperlinking to work in comments...
Play-through video from YouTube: https://www.youtube.com/watch?v=i6em4GRiRY0
Video showing the promo trailer for the game and what happened when you made a wrong move: https://www.youtube.com/watch?v=l464ZF5jK3Y
Play-through of the sequel, Dragon's Lair 2, from YouTube: https://www.youtube.com/watch?v=tWXtBTTpcHk
Play-through of Space Ace game on YouTube: https://www.youtube.com/watch?v=4iplXu8jXc0
About the video game: https://en.wikipedia.org/wiki/Dragon's_Lair
The Dragon's Lair TV Series: https://www.youtube.com/playlist?list=PLh2e0TxP0YnA_UrKEXXKMzYA2SvLUoR VC
Info about the TV series: https://en.wikipedia.org/wiki/Dragon's_Lair_%28TV_series%29
Razor
pala
(And, actually, I think you misinterpreted what they need, by what was already pledged on their Kickstarter page. They don't need $53,687"...they need [at the most recent check] $491,401.00. They're not even close to their goal, with but 29 days left on the Kickstarter campaign.)
Personally, I am not going to start contributing my hard-earned funds for his benefit...even if I enjoyed playing the original video game as a kid, and loved it intensely. And I would probably love the movie if it came out. But that is not going to compel or persuade me to put my money into its creation and then, later, pay again to see it or maybe own a copy of it. Nope.
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