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Lakota WolfDog
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Post subject: Balto In 360 Degree Screen Posted: Tue Aug 02, 2011 11:42 am |
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Okay, CCC-N and i were discussing that it would be a great idea if Balto I would be on a full 360 digree screen of course this would cost a lot of money and take a lot of work to do, but who agrees with us that it'd be a cool idea? You can answer a pool it see what scren format your want to see it on.
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Mighty
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Post subject: Re: Balto In 360 Degree Screen Posted: Tue Aug 02, 2011 11:48 am |
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Joined: Fri Apr 20, 2007 12:22 pm Posts: 4803 Location: Michigan
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What in the world is 360 screen? Sorry if this sounds dumb, but I never heard of it.
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Mighty
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Post subject: Re: Balto In 360 Degree Screen Posted: Tue Aug 02, 2011 11:54 am |
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Joined: Fri Apr 20, 2007 12:22 pm Posts: 4803 Location: Michigan
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Ah those. I don't like those, they make me feel funny.
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Lakota WolfDog
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Post subject: Re: Balto In 360 Degree Screen Posted: Tue Aug 02, 2011 11:55 am |
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This is a better view for the movie and what we were talking about [snip]
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| Last edited by Roi Doberwolf on Tue Aug 02, 2011 12:19 pm, edited 1 time in total. |
| Image posted was WAY to big and I don't see what it has to do with the topic. |
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ChingChongChi-Neez
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Post subject: Re: Balto In 360 Degree Screen Posted: Tue Aug 02, 2011 11:56 am |
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It would be cool if you can see what it's like to be there.
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Lakota WolfDog
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Post subject: Re: Balto In 360 Degree Screen Posted: Tue Aug 02, 2011 11:58 am |
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this pictures just too big
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ChingChongChi-Neez
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Post subject: Re: Balto In 360 Degree Screen Posted: Tue Aug 02, 2011 12:01 pm |
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Lakota WolfDog wrote: this pictures just too big Yes REAL big but its gonna normal size if the two ends touch each other to form a circle it's like google maps, you can see left and right up and down.
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ChingChongChi-Neez
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Post subject: Re: Balto In 360 Degree Screen Posted: Wed Aug 03, 2011 1:40 am |
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Will a 360 degrees take almost a year to make?
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SkulShurtugalTCG
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Post subject: Re: Balto In 360 Degree Screen Posted: Wed Aug 03, 2011 9:21 am |
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I'll tell you how many 360 screens there are in the world: a total of 27, most of them in amusement and entertainment parks. (Disney World has one in their China section of EPCOT.) Now I can tell you how many tickets are sold each year for those screens: $0. They are used for entertainment purposes, or sometimes educational. The cost to build them is paid off with park admission, and filming a movie is usually done with an independent film company/producer, whose sole way of getting the money back is through park admission fees. This can be a risky business, and as such it's one that is rarely touched upon.
And one more thing: I can tell you exactly how many animated films have been made on a 360 screen: 0. How many are planned? Same number. It's just too impractical--if not flat-out IMPOSSIBLE--for an animated film to be made on a screen like that.
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ChingChongChi-Neez
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Post subject: Re: Balto In 360 Degree Screen Posted: Wed Aug 03, 2011 10:22 am |
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Skulblaka_Shur'tugal wrote: I'll tell you how many 360 screens there are in the world: a total of 27, most of them in amusement and entertainment parks. (Disney World has one in their China section of EPCOT.) Now I can tell you how many tickets are sold each year for those screens: $0. They are used for entertainment purposes, or sometimes educational. The cost to build them is paid off with park admission, and filming a movie is usually done with an independent film company/producer, whose sole way of getting the money back is through park admission fees. This can be a risky business, and as such it's one that is rarely touched upon.
And one more thing: I can tell you exactly how many animated films have been made on a 360 screen: 0. How many are planned? Same number. It's just too impractical--if not flat-out IMPOSSIBLE--for an animated film to be made on a screen like that. Wow was it that hard to make one of those 360 degree animation another cool thing is to make it 3D.
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SkulShurtugalTCG
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Post subject: Re: Balto In 360 Degree Screen Posted: Wed Aug 03, 2011 12:42 pm |
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It's darn near IMPOSSIBLE to make an animated film in 360 degrees--particularly 2D animated films, since that would mean having to create one background for every screen. You can't just point a camera at a drawing and take a picture; with animated films, the camera stays in one position and it's everything ELSE that moves--making it REALLY hard to make a 360 film in that format.
And as for 3D? It's only slightly easier. To make a film in 3D two cameras have to be positioned side-by-side (with live-action), to give the illusion of depth. For a 2D animated film, this will do almost nothing, since it's just a flat drawing on a flat background. To make a 2D film into 3D, you need to use computer software that is just too expensive to be worth it for this film.
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ChingChongChi-Neez
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Post subject: Re: Balto In 360 Degree Screen Posted: Wed Aug 03, 2011 9:44 pm |
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^ that is a difficult task but they probably have to invent a camera only suited for the 360 degrees screen.
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Lakota WolfDog
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Post subject: Re: Balto In 360 Degree Screen Posted: Thu Aug 04, 2011 10:08 am |
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ChingChongChi-Neez wrote: Will a 360 degrees take almost a year to make? Longer, it took three years to just make the first Balto
Skulblaka_Shur'tugal does make a point but it's always good to at least imagine what it'd be like
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