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 Post subject: Flying House idea?
PostPosted: Fri Jul 09, 2010 10:47 am 
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No, this isn't the Flying House/Talespin crossover idea thread that I created months ago. But I am thinking of the time traveling/flying house idea for Talespin.

In which, Professor Buzz invents Time traveling house that can fly, and Baloo and Wildcat are lost in time using it.

Or I was thinking about a seperate idea, using the 'flying house' concept. In which some lousy inventor convinces to Shere Khan that Flying Houses are the way of the future. And once they're up and running, Cape Suzzette is now vulnerable to Air Pirates.

What do you think?


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 Post subject: Re: Flying House idea?
PostPosted: Sat Jul 10, 2010 1:53 pm 
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Well I admit that Baloo's never flown a house so far :mrgreen: It could work with the time travel idea.

Quote:
Or I was thinking about a seperate idea, using the 'flying house' concept. In which some lousy inventor convinces to Shere Khan that Flying Houses are the way of the future. And once they're up and running, Cape Suzzette is now vulnerable to Air Pirates.

Although I quite don't see that one work. How would Cape Suzette be vulnerable because there are flying houses?...

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 Post subject: Re: Flying House idea?
PostPosted: Sat Jul 10, 2010 5:13 pm 
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Quote:
Although I quite don't see that one work. How would Cape Suzette be vulnerable because there are flying houses?...


You're right. That one would need more rethinking and developement. A possible idea is that the inventor would market flying houses, which makes it slower to control and harder to out-manuever pirates. Unless, of course, the 'inventor' is nothing more than a slick Air Pirate, working with DK by creating Flying Houses so that the Air Pirates could plunder more civilians that way...


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