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How am I?
Ouch! they all suck 3%  3%  [ 1 ]
Ouch! but thier improving 21%  21%  [ 6 ]
Eh 34%  34%  [ 10 ]
good 28%  28%  [ 8 ]
AWSOME! they're all great 7%  7%  [ 2 ]
AWSOME! even getting better! 7%  7%  [ 2 ]
Total votes : 29
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 Post subject: How am I doinng with Animations?
PostPosted: Tue Mar 03, 2009 7:52 pm 
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I'd like to see what people think of my art (am I inproving?)

My first animations:

http://baltosource.timduru.org/art/zash ... display=18
not too happy about it --'


http://baltosource.timduru.org/art/zash ... 8-409.html

http://baltosource.timduru.org/art/zash ... display=18

Now here's a new one:

http://baltosource.timduru.org/art/zash ... 8-415.html

Any better? Any tips?

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Tue Mar 03, 2009 9:10 pm 
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They are a little jumpy, you need more inbetween frames. What program do you use because some are better than others.
I'm no expert on animation, but I've done a couple in the past. I always try to add as many inbetween frames as I can to make it look smoother. That's about all I can think of to say.

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Wed Mar 04, 2009 10:27 am 
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as Pikayu's said, you need to do more frames =)


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 Post subject: Re: How am I doinng with Animations?
PostPosted: Wed Mar 04, 2009 5:04 pm 
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I've tried that, and on one website they all work perfectly, BUT on that site you can't save it, and I know they're jumpy, it's because Lunapics.com does that.

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Sat Mar 07, 2009 9:49 am 
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Your off to a good start. You should make more parts of the body move.

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Tue Mar 10, 2009 6:42 pm 
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hey, I made a new one, and fixed the timming.


Attachments:
lunapic Zasha run.gif
lunapic Zasha run.gif [ 55.38 KiB | Viewed 838 times ]

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Tue Mar 10, 2009 7:18 pm 
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The new one is better than the top ones. I'm no expert an animations but for the running animation I think it would look better if the head and the body didn't move up and down at the time. Dogs heads normally flow and bobb up and down seperatly than the body. Other than that, its good!


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 Post subject: Re: How am I doinng with Animations?
PostPosted: Tue Mar 10, 2009 8:57 pm 
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That is better than the others I agree with what faithful~friend said and want to add that the shoulders should move as well.

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Wed Mar 11, 2009 9:02 am 
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I agree with the ones above me. And maybe add a little more motion to the paws themselves.

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Thu Mar 12, 2009 9:31 pm 
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They are rather choppy to me. Try adding more frames instead of having [what looks like] just the beginning frame and the end frame. It'll make it look more natural and it will flow a lot better.

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Sun Mar 29, 2009 9:13 am 
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I say they are good, but they need a tad more "motion" inbetween frames XD :wink:


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 Post subject: Re: How am I doinng with Animations?
PostPosted: Wed Apr 15, 2009 11:14 pm 
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I'm not perfect w animations, but, on the growling animation, don't move the anger marks, it makes it look a little choppy.
The running one, try to make the head bob, like faithful said.

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 Post subject: Re: How am I doinng with Animations?
PostPosted: Tue Apr 21, 2009 6:30 am 
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Like the others said you need to add more frames in between the 'start' and 'end' frame of the animation. It's best to fit as many in as possible to make it look smoother and more professional. Not only is this impressive to those around you, but I promise you will feel like you've accomplished something and enjoy watching your own animations when it's done. The extra effort with frames is well worth it.

I also notice you said that they are choppy due to Lunapic. Lunapic is a good and simple animation program for beginners and I find it is very easy to use. I'm even using it to put together the scenes for my 2D animated short. it's all down to how much effort and time you put into the animation. However if you mean it is choppy because of the default one-second pause between frames there's a simple solution. Change the time gap to 0.1 or 0.01 and it will run quicker.

As for the running one, the head should move more and the legs shouldn't be right next to each other. (That's the best way I can describe it.) One leg should be in front of the other. Here's a rough running cycle by me. It's far from perfect and there isn't any detail since I'm just using it as a basis for a more complicated animation. But it shows you how the head would move and the legs don't move in the same way. (It also has a shrinking head and a few missing frames. XD Oh well. It's unfinished. Oh and you should get some run cycle ref's off the net, don't ref from mine. There's lots wrong with it too.)

BIG FILE. Sorry. D:

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I hope this has been helpful. Like I said I'm working on an animated short and I'm under the guidance of some more experienced animators at the moment, so if you have any problems feel free to ask me and I'll try my best to help.

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