View unanswered posts | View active topics
|
XKawaiBaltochanDESU
|
Post subject: Re: Balto Half Life 2 mod Posted: Mon Dec 15, 2008 2:27 am |
|
|
| Newcomer |
 |
Joined: Wed Nov 12, 2008 3:39 am Posts: 41
|
|
| Top |
|
 |
|
Balto-the-WOlf-Dog
|
Post subject: Re: Balto Half Life 2 mod Posted: Fri Jan 16, 2009 11:32 pm |
|
|
| Advanced |
 |
 |
Joined: Fri Jun 13, 2008 2:14 am Posts: 252 Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
Gender: Male
|
Anyone! I have a few beta testers waiting for a playable version but that is a long way off. I wont be able to get anything done until summer. Yes, it will be an FPS (3rd person is harder) however you may be able to deside between first and third person in later versions. (check out moddb profile:http://www.moddb.com/mods/pearce-pachuta). It will be coop and single player. I am not sure which I will finish first. This is my first mod so I am learning source as I go along  . Npc scripting and Multiplayer is still beyond me. Npc's will probably be my priority. (npc_create npc_Kodi):D I originaly joined this site to advertize the mod (not my reason for staying  ) however there was little response the first time so I tried again later, thus the balto mod laden profile, right down to the location
_________________ -
 Reach for the light, you might touch the sky
|
|
| Top |
|
 |
|
Wolfblur
|
Post subject: Re: Balto Half Life 2 mod Posted: Mon Mar 02, 2009 1:39 am |
|
|
| Beginner |
 |
Joined: Sun Feb 22, 2009 9:51 pm Posts: 80
|
|
Hmm, interesting! If you ever need a musician for some BGMs and theme songs and such, you can always contact me whenever, =D. I'd love to be apart of something great like this, ^^.
-Blur
|
|
| Top |
|
 |
|
Wolfblur
|
Post subject: Re: Balto Half Life 2 mod Posted: Sun Mar 08, 2009 11:06 pm |
|
|
| Beginner |
 |
Joined: Sun Feb 22, 2009 9:51 pm Posts: 80
|
|
Alright, thanks dude! I sent you a private message and everything, ^^. Hope this game turns out great, =D.
-Blur
|
|
| Top |
|
 |
|
Balto-the-WOlf-Dog
|
Post subject: Re: Balto Half Life 2 mod Posted: Tue Jun 09, 2009 11:19 pm |
|
|
| Advanced |
 |
 |
Joined: Fri Jun 13, 2008 2:14 am Posts: 252 Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
Gender: Male
|
|
THIS WILL NOT BE ANTHRO However human weapons will be modified for the purpose. Anthro would be easier but I cant stand it. There will proobably be a choice between 3rd person and first person in later releases but the first will probably only have first person. The health system will be very differant from standard health systems. It will be based on blood. You can be hurt without bleeding, but anything down to a .22 will cause bleeding. Bleeding will not stop until a healthkit is found. The rate of bleeding is determined by a standard damage system.
I am unsure as to wheather I will keep the idea of "doggie guns" or stick to standard dog attacks. (both involve stealth, speed, detection, and small spaces to squeese through.) If I use doggie guns, these are the assignments to characters Balto- Steyr Aug a1 / Desert Eagle Jenna- M4 / knife / healthkit Aleu- M14/Glock 19c Kodi- L96 (AWP) Sniper Rifle (yes long sniper missions and bullet physics) / silenced glock 18c (automatic) Boris- Famas/ spas 12 Polar bears are undecided ( if included one will propably carry a minigun)
I would like to hear what you think of the weapon choices and hear recommendations if you have any... Mostly for a Handgun for Jenna and weapons for the bears
Kodi will operate a sniper rifle weather the rest of the "doggie guns" are included or not
_________________ -
 Reach for the light, you might touch the sky
|
|
| Top |
|
 |
|
Ghost-Unit
|
Post subject: Re: Balto Half Life 2 mod Posted: Wed Jun 10, 2009 8:14 am |
|
|
| Living here |
 |
 |
Joined: Thu Apr 19, 2007 8:05 pm Posts: 526 Location: USA
Gender: Male
|
|
I think Boris would be better off with an AK-47/74, considering he is Russian, and the AK series was primarily Russian. And are you sure Aleu should have an M14? She is of a rather frail build, I could imagine her with a more Covert Op set. Silenced MP5/MP5K and maybe a silenced USP.45. For the polar bears, I agree that the big one should have a minigun. Maybe the smaller one could have the dual Berettas from Counter Strike.
And I think you should stick with the idea of including guns. 100% melee probably wouldn't work out too well in a largely firearm-based game.
Just a few thoughts.
|
|
| Top |
|
 |
|
Ghost-Unit
|
Post subject: Re: Balto Half Life 2 mod Posted: Fri Jun 19, 2009 7:11 am |
|
|
| Living here |
 |
 |
Joined: Thu Apr 19, 2007 8:05 pm Posts: 526 Location: USA
Gender: Male
|
|
USP.45? Seems to complement the M4 well. I use the USP consistently in CoD4 lol.
Maybe the USP with the built in laser. (Not sure if they all do....my firearm knowledge isn't too great.)
|
|
| Top |
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|