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 Post subject: Balto Half Life 2 mod
PostPosted: Sun Dec 07, 2008 11:31 am 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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I have been working on this mod for a while. I just switched to the Half Life 2 engine because it is far more versitle. It is obvious no one will be making a balto video game, however source engine is so non- specialized that you can essentialy make games with it provided you have A game that uses it. ( i think). I use HL2
I am not sure if I will follow the story line (Balto 1 - 3 then post). However if I do it will invole balto being frozen sometime post Balto 3
(fell into a lake)
He is found and thawed 93 years later under the impression that he is dead. (being thawed for historical purposes)
A similar thing happens to steele. He ends up in the hands of terrorists. (much like the dogs of COD4)
I still haven't worked out how Balto ends up in the USMC.
Single player would be really long if I follow the story line.

If I don't follow the story line I will start in 2008 and get to the MG's and Nukes Within the first few "levels"

(HL2 uses individual maps that load as the privious map finishes thus forming a level like boarder)

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Mon Dec 15, 2008 2:27 am 
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...what?


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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Tue Dec 16, 2008 8:54 pm 
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I kid you not










<-----That is the mod directory on my computer

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Wed Jan 14, 2009 7:34 pm 
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This sounds quite interesting, actually. I don't know much about mods, but I've seen quite a few YouTube videos of Garry's Mod, and I can imagine that a Balto mod could be something quite extraordinary!

I can't wait to see how this will turn out!

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Fri Jan 16, 2009 11:32 pm 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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Anyone! I have a few beta testers waiting for a playable version but that is a long way off. I wont be able to get anything done until summer. Yes, it will be an FPS (3rd person is harder) however you may be able to deside between first and third person in later versions. (check out moddb profile:http://www.moddb.com/mods/pearce-pachuta). It will be coop and single player. I am not sure which I will finish first. This is my first mod so I am learning source as I go along :). Npc scripting and Multiplayer is still beyond me. Npc's will probably be my priority. (npc_create npc_Kodi):D

I originaly joined this site to advertize the mod (not my reason for staying :) ) however there was little response the first time so I tried again later, thus the balto mod laden profile, right down to the location

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Mon Mar 02, 2009 1:39 am 
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Hmm, interesting! If you ever need a musician for some BGMs and theme songs and such, you can always contact me whenever, =D. I'd love to be apart of something great like this, ^^.

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Sat Mar 07, 2009 12:12 am 
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Reply to me on moddb. If you don't have an account create one. Its free. Almost all development news goes there. Yes I do need themes and will take any help I can get! You would be the first on my development team!

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Sun Mar 08, 2009 11:06 pm 
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Alright, thanks dude! I sent you a private message and everything, ^^. Hope this game turns out great, =D.

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Tue Jun 09, 2009 11:19 pm 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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THIS WILL NOT BE ANTHRO However human weapons will be modified for the purpose. Anthro
would be easier but I cant stand it.
There will proobably be a choice between 3rd person and first person in later releases but the first will probably only have first person.
The health system will be very differant from standard health systems. It will be based on blood. You can be hurt without bleeding, but anything down to a .22 will cause bleeding. Bleeding will not stop until a healthkit is found. The rate of bleeding is determined by a standard damage system.

I am unsure as to wheather I will keep the idea of "doggie guns" or stick to standard dog attacks. (both involve stealth, speed, detection, and small spaces to squeese through.)
If I use doggie guns, these are the assignments to characters
Balto- Steyr Aug a1 / Desert Eagle
Jenna- M4 / knife / healthkit
Aleu- M14/Glock 19c
Kodi- L96 (AWP) Sniper Rifle (yes long sniper missions and bullet physics) / silenced glock 18c (automatic)
Boris- Famas/ spas 12
Polar bears are undecided ( if included one will propably carry a minigun)

I would like to hear what you think of the weapon choices and hear recommendations if you have any... Mostly for a Handgun for Jenna and weapons for the bears

Kodi will operate a sniper rifle weather the rest of the "doggie guns" are included or not

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Wed Jun 10, 2009 8:14 am 
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I think Boris would be better off with an AK-47/74, considering he is Russian, and the AK series was primarily Russian. And are you sure Aleu should have an M14? She is of a rather frail build, I could imagine her with a more Covert Op set. Silenced MP5/MP5K and maybe a silenced USP.45. For the polar bears, I agree that the big one should have a minigun. Maybe the smaller one could have the dual Berettas from Counter Strike.

And I think you should stick with the idea of including guns. 100% melee probably wouldn't work out too well in a largely firearm-based game.

Just a few thoughts.


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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Wed Jun 10, 2009 10:40 pm 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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Perhaps I will change Aleu's kit. I just like the m14

The lists are based mainly on my fav. guns and guns I've that have made good impressions on me after firing (glocks)
I just happen to like the m14 and AUG

The AK is definatly a good idea!
Perhaps I will silence Aleu's glock 19 and give her a silenced Uzi or something because I lack a smg


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Steyr AUG
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M14
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Glock
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AK-47
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AWP
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Desert Eagle
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M4
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SPAS 12
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Last edited by Balto-the-WOlf-Dog on Thu Jun 18, 2009 3:24 am, edited 2 times in total.

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Thu Jun 18, 2009 3:09 am 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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The weapons as they currently stand are listed above.The weapon is Beneath the character it belongs to. Sorry if that was unclear. Its sort of confusing

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Fri Jun 19, 2009 3:43 am 
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Does anyone have any ideas for a handgun for jenna?
i noticed she lacks one

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Fri Jun 19, 2009 7:11 am 
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USP.45? Seems to complement the M4 well. I use the USP consistently in CoD4 lol.


Maybe the USP with the built in laser. (Not sure if they all do....my firearm knowledge isn't too great.)


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