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 Post subject: Commander & Conquer 3 Tiberium Wars
PostPosted: Sun Jan 13, 2008 5:57 am 
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The world has been thrown to a chaos. The Earth is now infested by unknown Green crystal only known as Tiberium that crashed on Italy somewhere in 1995. The earth is now separated in 3 different Zones, The Red zones, the Yellow Zones and the Blue Zones.

The Red Zones has faced the worst tiberium contamination and can not support human life.

The Yellow Zones are dangerously contaminated but still contains most of the human population. The Brotherhood of Nod operates unchallenged in these Zones.

The Blue Zones are the only zones that are not infested by Tiberium and contains the world's wealthiest population, these zones are under protection of the Global Defence Initiative.

Yes mates another Tiberium War is approaching, the war that will end every other war from the world.[The first Tiberium War can still be found for PC and for some other consols, they are known as C&C Tiberian Dawn and C&C Tiberian Sun+Firestorm]

The basic legendary idea continues; now the world is infested by Tiberium and the Brotherhood of Nod wants to spread the tiberium around the globe since their leader Kane (Joseph Kucan) thinks that it is the next step in human evolution.
The GDI attempts to stop the spread of Tiberium and now defends the blue zones from Nod's attacks. But now both factions faces an new enemy- something no one never imaginated...
Welcome Back Commander

Alright that was the background.

The game follows the basic line, GDI remains as the big giant with ultimate weaponry and strong forces, Nod is still the organization that has to do Hit and Run tactics since they are Guerilla, if Nod and GDI fights against each others one on one GDI will over run Nod very quickly. Although Nod has Secret Weapons and WMD's that are still familiar from the last games.

I don't think the game is the "Best" ever released. The thing is that it has some stuff from Generals such like the Fanatics in Nod's army. The game might be unbalanced at some places and I'd like to have Nod defences a little more stronger than they are (2 Predator tanks easily over runs Nod defences when Rail gun upgrade)
The story is once more interesting in the Campaign even though the Aliens arrival was- well to be honest lame.
I'm not sure but it might be that EA Rushed with this game as well and that isn't a good thing...

Who has tested this game? I'd like to hear others options about this game.


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