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 Post subject: Nintendo Wii, Hardware Disscussion (warning! Tech. Stuff!)
PostPosted: Sat Jan 06, 2007 1:02 pm 
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HI! thought some people like might to disscuss how nintendo did with THIS console. First off, the processor. It is an IBM Broadway, Single Core, Clocked at 729mHz. As most of those reading this know, both the PS3 and the 360 use multi-core processors, clocked at around 3Ghz. So, why did nintendo decide to go with a much less powerful CPU? Also, the RAM is once again, Type SRAM,and DDR3. istead of the RDRAM and GDDR3 used by the 360 and the PS3. Why? , and DDR3 memory. has much less bandwith, and less data transfer. Please POst opinions, ideas, critisisms etc.

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Last edited by AmericanWolf on Sat Jan 06, 2007 1:08 pm, edited 1 time in total.

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PostPosted: Sat Jan 06, 2007 1:04 pm 
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List of Specs.


Processors:

CPU: PowerPC based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly* clocked at 729 MHz[38]
GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[39] reportedly* clocked at 243 MHz[38]
Memory:

88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)[40]
3 MB GPU texture memory
Ports and peripheral capabilities:

Up to four Wii Remote controllers (connected wirelessly via Bluetooth) - five player capability using up to four Wii Remotes and at least one Nintendo GameCube controller
One SD memory card slot
Two USB 2.0 ports
One Sensor Bar port
One accessory port on the bottom of the Wii Remote
Four Nintendo GameCube controller ports
Two Nintendo GameCube memory card ports
Mitsumi DWM-W004 WiFi 802.11b/g wireless module
Compatible with optional USB 2.0 to Ethernet LAN adaptor
Built-in content ratings systems:

BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK
Storage:

512 MB built-in NAND flash memory
Expansion available via SD card memory, 2 GB maximum supported capacity
Nintendo GameCube Memory Cards (for saving GameCube games only)
IBM's Wii "Broadway" CPU ATI's Wii "Hollywood" GPUSlot-loading disc drive compatible with 8 cm GameCube optical disc and 12 cm Wii Optical Disc
Mask ROM by Macronix[41]
Video:

Up to 480p (PAL/NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[42]
Component (including Progressive scan), RGB SCART (PAL only), S-Video (NTSC only), composite output, or D-Terminal[43]
Audio:

Main: Stereo - Dolby Pro Logic II-capable[44]
Controller

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PostPosted: Tue Jan 09, 2007 2:07 pm 
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I wouldnt be surprised. also, a interesting thing is that the highest output Resolution is 480p, not 720p like the 360 and up to a whopping 1080p for the ps3. of course, nintendo stated that they are not competing in the graphics wars with American Microsoft and Japans Sony.

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