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Jack
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Post subject: Posted: Tue Nov 28, 2006 2:04 pm |
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| Famous one |
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Joined: Tue Mar 21, 2006 8:02 pm Posts: 1054 Location: USA
Gender: Male
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possibly the most powerful system...fun too..and underrated.
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Jack
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Post subject: Posted: Tue Nov 28, 2006 10:31 pm |
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| Famous one |
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Joined: Tue Mar 21, 2006 8:02 pm Posts: 1054 Location: USA
Gender: Male
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AmericanWolf_2-BP wrote: yeah, it is not quite as powerful as teh PS2 is in terms of RAM-CPU-GPU bandwith, but the Processor is faster. If only the graphics supported hi-def.... oh well.
Power means nothing when it runs smoothly and looks better. Its how you use the power you have...not how much of it you have..I mean Ive seen games lag on systems that I think it was perfect dark..lags..but games like Gears of War dont..and gars of war is heavy on physics and textures.
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Olivia_the_Harper
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Post subject: Re: Nintendo gamecube- Genius or not? Posted: Wed Nov 29, 2006 3:36 pm |
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| Living here |
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Joined: Thu Dec 15, 2005 1:30 pm Posts: 868 Location: Oklahoma
Gender: Female
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AmericanWolf_2-BP wrote: Central processing unit
Name: "Gekko" Producer: IBM Core Base: PowerPC 750CXe, 43-mm² die (modified PowerPC G3 750 RISC with about 50 new instructions) Manufacturing Process: 180 nanometer IBM copper-wire technology Clock Frequency: 485 MHz CPU Capacity: 1125 Dmips (Dhrystone 2.1) Internal Data Precision: 32-bit Integer 64-bit Floating-point, usable as 2x32-bit SIMD External Bus: 1.3 gigabyte/second peak bandwidth 32-bit address space 64-bit data bus; 162 MHz clock Internal Cache: L1: instruction 64KB, data 32KB (8 way) L2: 256KB (2 way)
[edit]Graphics processing unit
Name: "Flipper" Producer: ArtX/Nintendo (ArtX was acquired by ATI Technologies in 2000 and is now a part of ATI.) Manufacturing Process: 180 nanometer NEC embedded DRAM-compatible process Clock Frequency: 162 MHz Embedded Frame Buffer: Approximately 2 megabytes in capacity Sustainable latency of 6.2 nanoseconds RAM type is 1T-SRAM Embedded Texture Cache: Approximately 1 megabyte in capacity, allowing 6 megabytes worth of uncompressed textures to be stored using S3TC. Sustainable latency of 6.2 nanoseconds RAM type is 1T-SRAM Texture Read Bandwidth: 10.4 gigabytes/second (at peak) Main Memory Bandwidth: 2.6 gigabytes/second (at peak) Fill Rate: 648 megapixels/second Pixel Depth: 24-bit RGB / RGBA 24-bit Z-buffer Image Processing Functions: Hardware 3-line flicker filter Resolution: 640x480 interlaced or progressive scan (with select games)
Okaaay, that looks like a bunch of jibberish, but I like the GameCube.
_________________ I'm a Bambi fanatic. Deal with it.
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Gray_Wolf
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Post subject: Posted: Tue Dec 05, 2006 2:47 pm |
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Joined: Tue Mar 29, 2005 7:55 pm Posts: 202 Location: Under your skin
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THe greatest deception..
thanks god i didnt buy it as the only good games thata arrived on this powerfull machine were from the company.. or were just remakes like the "twin snakes" (and even though it had better graphics it really sucked in some matters.. like voice dubbing.. they left out some soundtracks .. etc).
If you are a hardcore nintendo fan maybe you would have liked it.. but the lack of variety speaking about games.. really made this console lose the console war.
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Jack
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Post subject: Posted: Tue Dec 05, 2006 6:08 pm |
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| Famous one |
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Joined: Tue Mar 21, 2006 8:02 pm Posts: 1054 Location: USA
Gender: Male
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Gray_Wolf wrote: THe greatest deception..
thanks god i didnt buy it as the only good games thata arrived on this powerfull machine were from the company.. or were just remakes like the "twin snakes" (and even though it had better graphics it really sucked in some matters.. like voice dubbing.. they left out some soundtracks .. etc).
If you are a hardcore nintendo fan maybe you would have liked it.. but the lack of variety speaking about games.. really made this console lose the console war.
It had some great third party games...
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