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Amaterasu
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Post subject: Posted: Sun May 20, 2007 1:23 pm |
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Joined: Sun Feb 25, 2007 5:03 pm Posts: 252 Location: Mid-Michigan
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Wolflux wrote: Then how, in the name of all that's good and Shiranui, is it possible to rescript PS2 games then? I've never seen it happen on anything, but emulators.
Off-topic, I know.
Running an additional debugging program to another processor from a 3.5" harddisk and then recompiles to a custom dual-layer DVD-RAW I ripped off my own copy of Omikami. Think of it as like the Borland C++ compiler that can establish new scripts or executables without having to debug and execute the whole program (or in this case, Omikami). Plus, I'm not running the game off of this homemade program, I just edit and script with it. I play Omikami on Playstation 2's default bios.
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Lux - The Guardian
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Post subject: Posted: Sun May 20, 2007 1:33 pm |
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Joined: Fri Apr 27, 2007 4:37 am Posts: 1624 Location: Norway
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Amaterasu wrote: Wolflux wrote: Then how, in the name of all that's good and Shiranui, is it possible to rescript PS2 games then? I've never seen it happen on anything, but emulators.
Off-topic, I know.
Running an additional debugging program to another processor from a 3.5" harddisk and then recompiles to a custom dual-layer DVD-RAW I ripped off my own copy of Omikami. Think of it as like the Borland C++ compiler that can establish new scripts or executables without having to debug and execute the whole program (or in this case, Omikami). Plus, I'm not running the game off of this homemade program, I just edit and script with it. I play Omikami on Playstation 2's default bios.
I'll let ya know when I understand half of it -.-
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Amaterasu
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Post subject: Posted: Sun May 20, 2007 9:16 pm |
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Joined: Sun Feb 25, 2007 5:03 pm Posts: 252 Location: Mid-Michigan
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Wolflux wrote: I'll let ya know when I understand half of it -.-
lol... Half the people I personally know still don't understand 7/8th's of what I say to them, so I'm used to it.
Back to topic: Omikami FTW!!!1!
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Lux - The Guardian
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Post subject: Posted: Mon May 21, 2007 3:21 am |
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| Famous one |
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Joined: Fri Apr 27, 2007 4:37 am Posts: 1624 Location: Norway
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Amaterasu wrote: Wolflux wrote: I'll let ya know when I understand half of it -.-
lol... Half the people I personally know still don't understand 7/8th's of what I say to them, so I'm used to it. Back to topic: Omikami FTW!!!1!
Off-topic: Still, playing the games as they were originally meant to be played is more fun than making it easier for yourself. And you can call yourself a hardcore player without making a 2% lie ^^
On-Topic: Any special tactics for defeating that annoying Ninetails?
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Lux - The Guardian
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Post subject: Posted: Mon Jun 25, 2007 3:36 am |
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Joined: Fri Apr 27, 2007 4:37 am Posts: 1624 Location: Norway
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Yay! I defeated Yami yesterday with 41 hours played! Now I'm playing again, lol
I'll be writing a review of the game as soon as I am finished with the Kingdom Hearts II one.
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Amaterasu
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Post subject: Posted: Mon Jun 25, 2007 8:55 am |
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Joined: Sun Feb 25, 2007 5:03 pm Posts: 252 Location: Mid-Michigan
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Wolflux wrote: Yay! I defeated Yami yesterday with 41 hours played! Now I'm playing again, lol
Collect all 100 Stray Beads? It's 'happy fun time' to collect one of them in Kamui.
Collecting stray beads for me the first time without any assistance from a guide pooled me in quite a few more hours than I intended, but I can say I accomplished something large for my efforts. 
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sunkissin
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Post subject: Re: Posted: Sat Aug 18, 2007 8:13 am |
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Joined: Thu Jul 27, 2006 9:40 am Posts: 3218 Location: Scotland
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Rusty the Fox wrote: Rebel-SPC(BF) wrote: And also, whenever you talk to someone for the first time, they just say 'Aw look, a wolf. That's nice' I don't get it. They COULD treat you with a bit more respect, seein' as you're tryna' save the world 'n' all. And howcome they don't notice the floating, flaming disc on your back o.O
XD
-- Rebel The Gods get a majority of their strength from the amount of people that believe in them. At the time when the game starts very few people actually believe in the Gods, thus weakening them. The people that you encounter in-game can't see the red marks or the 'divine instrument(s)' that you (Amaterasu) carry because the power of the Gods is so weak. Ahhhhh. Thank you! That really bugged me. I guess I didn't pay as much attention as I should've XD -- ANYWAYS! I have goten SOOO far on the game! I played it for almost a whole day! XD Broke a new record.  And I'm currently in the Moon Cave, gathering the ingredients for the Imp Chef dude
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Rusty the Fox
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Post subject: Re: Okami Posted: Fri Feb 15, 2008 8:25 pm |
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| Famous one |
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Joined: Mon Aug 01, 2005 12:50 am Posts: 1297 Location: Somewhere, deep in the deserts of Arizona
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IGN updated their site today with their Hands-On impressions of the Wii version of Okami. You can go read the article by following this LINK.  The game is due out on March 25 in America, March 28 in Europe, and Q2 in Japan.
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Forbidden Studios
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Post subject: Re: Okami Posted: Sun Mar 02, 2008 7:47 pm |
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Joined: Fri Jun 16, 2006 12:29 am Posts: 357 Location: Under Your Bed
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I believe this game will be coming out for the wii and DS. I look forward to them both. I already have the one for PS2. I'm a big fan of the game. ^^
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Rusty the Fox
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Post subject: Re: Okami Posted: Mon Mar 03, 2008 6:55 am |
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Joined: Mon Aug 01, 2005 12:50 am Posts: 1297 Location: Somewhere, deep in the deserts of Arizona
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Forbidden Studios wrote: I believe this game will be coming out for the wii and DS. I look forward to them both. I already have the one for PS2. I'm a big fan of the game. ^^ The Wii version is coming out later this month. From what I know porting Okami to the DS can't be done. The style of gameplay the game uses would work really well on the DS, but the DS just doesn't have enough power to pull it off. At least, not with the current version of Okami. In an interview I read, the head of Seeds Inc (previously the head of Clover) had commented on the engine Nintendo made for The Legend of Zelda: Phantom Hourglass, saying that he liked it and that he'd like to develop a DS Okami based around a similar engine, given the chance, but he knew that chance more than likely would never come because Okami belongs to Capcom and Seeds Inc is very small.
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 Sig by Jenna Husky. Thank you! Avatar made by Dr. Rex. Sourcecaster added by me. Creator of the Net Coliseum Go read The Rites of Passage and Defense of a Crippled City Novela and RP.
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Rusty the Fox
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Post subject: Re: Okami Posted: Tue Mar 04, 2008 6:44 am |
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| Famous one |
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Joined: Mon Aug 01, 2005 12:50 am Posts: 1297 Location: Somewhere, deep in the deserts of Arizona
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A bit of not-so-good news today. Apparently the March 25th release date was a premature date. In an article I read today, Capcom announced that the Wii version of Okami has gotten a new release date of April 15, 2008 in America, three weeks later that the old date. One thing that I found odd was that the European date has not been affected by the delay, so they'll still see the game on March 28, 2008. + Article on Game Spot+ IGN had evidence of it too, though not in an article, yet
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 Sig by Jenna Husky. Thank you! Avatar made by Dr. Rex. Sourcecaster added by me. Creator of the Net Coliseum Go read The Rites of Passage and Defense of a Crippled City Novela and RP.
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