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Should balto games be made
Yes 82%  82%  [ 62 ]
No 12%  12%  [ 9 ]
Are you crazy! 3%  3%  [ 2 ]
Im gonna make one 4%  4%  [ 3 ]
Total votes : 76
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 Post subject:
PostPosted: Sun May 28, 2006 7:57 pm 
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Alaskas Jenna wrote:
Suka wrote:
Well, I'm a terrible excuse for what you'd call a programmer --

int main() {
printf("I SUCK AT C AND C++!!!);
}

And to think -- a video game designer is what I WANT TO BE when I grow up!!! *wails*


If thats the case, type:

Code: Select all
// Example
// by AKJ
// 19 March 2006 @ 16:05

#include <string.h>
#include <center.h>
#include <iostream.h>
#include <conio.h>

main()
{

unsigned short Sukas_programming_skillz != 100; // lol...great skillz

cout << "Rate yourself as a programmer (1 - 100)";
cin >> Sukas_programming_skillz;

if (Sukas_programming_skillz >= 2)
       {
       cout << Sukas_programming_skillz << endl << endl << "OMG! Its better than nothing!";
       }
else (Sukas_programming_skillz <= 1)
      {
      cout << Sukas_programming_skillz << endl << endl << "Practice!";
      cout << endl << endl << "I suck at C and C++";
      cout << endl << "And a video game designer is what I want to be when I grow up????";
      }

getch();
}


:)
Very basic format of C++


...Yeah, I love you like that too, Alaskas Jenna...

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PostPosted: Mon May 29, 2006 5:24 am 
Famous one
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Hey guys, this is really cool!!!! I am taking a course on 3D (or 2D) animation!! Wouldn't it be great to if I could get goos enough to do Balto *gets dreamy look*...... :)

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 Post subject: Re: Balto games.
PostPosted: Fri Mar 14, 2008 8:38 pm 
Young pup

Joined: Fri Mar 14, 2008 7:34 pm
Posts: 3
i should be balto 3 the game i should be for plastation 2


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 Post subject: Re: Balto games.
PostPosted: Fri Apr 04, 2008 4:40 pm 
Famous one
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I'm already working on an interesting project about this. A Balto game. So far, however, people have shown little to no interest. I'm still playing around with Ruby and 2D graphics, but I'm soon moving on to 3D.


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 Post subject: Re: Balto games.
PostPosted: Sun Apr 06, 2008 4:58 am 
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Quote:
I'm still playing around with Ruby and 2D graphics, but I'm soon moving on to 3D.

Why moving to 3D...2D is much, much more suitable for a traditional animated film, and it's much easier to create a 2D game. I don't see the point of 3D for an animated film, there hasn't been any single good 3D game made for an animated film as of yet. (But I can give you tons of 2D ones)

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 Post subject: Re: Balto games.
PostPosted: Sun Apr 06, 2008 3:50 pm 
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steet wrote:
Quote:
I'm still playing around with Ruby and 2D graphics, but I'm soon moving on to 3D.

Why moving to 3D...2D is much, much more suitable for a traditional animated film, and it's much easier to create a 2D game. I don't see the point of 3D for an animated film, there hasn't been any single good 3D game made for an animated film as of yet. (But I can give you tons of 2D ones)


Indeed it is. But I'm playing around with polygon increases and such, and I'm buying myself a proper engine pretty soon, so I'll need the practice.

I do, however, wonder if I could make 3D look cartoon-style. The first game will probably be in Ruby 2D. But as soon as I master 3D game creation, I'll remake it.


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 Post subject: Re: Balto games.
PostPosted: Mon Apr 14, 2008 2:42 pm 
Young pup

Joined: Mon Apr 14, 2008 2:39 pm
Posts: 2
BALTO SHOULD BE A GAME IT WOULD BE COOL


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silverwulfb1_1_.jpg [ 21.84 KiB | Viewed 812 times ]
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 Post subject: Re: Balto games.
PostPosted: Mon Jun 16, 2008 6:40 am 
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I made an unofficial Balto board game out of paper and extra game parts. :)

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 Post subject: Re: Balto games.
PostPosted: Mon Jun 23, 2008 2:15 pm 
Young pup
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Hello There!

I'm working on a Fighting Balto Game on 2D!

The game has a 9% of progress, it goes really really slow, because i need some help.

The game that i'm making is related with an engine game named "M.U.G.E.N" this mugen is a program that can emulate 2d fighting games, but....
to use it you should do your own characters, stgaes, screen packs and life bars, i already have the characters "Balto", "Jenna", "Kodi", "Aleu" and "Aníu" Steele is just a beta one, isn't ready, and i have another ones like Achak from Drako, and Amaterasu Okami, these are all the characters that i have right now, also i have 2 Balto stages but this projet isn't really easy.

If you wanna see some of my Balto's Adventures game, please click the links to my videos on YouTube, also you can see a few images of my 2D Balto's Characters but not all are animated.

Here's the links http://mx.youtube.com/watch?v=--3Ead7DMtc
http://mx.youtube.com/watch?v=1azAASpOlNA

i hope you can see the videos and like my project


Attachments:
File comment: Aleu
Stand 1.PNG
Stand 1.PNG [ 1.16 KiB | Viewed 768 times ]
File comment: Jenna
Jenna Stand.gif
Jenna Stand.gif [ 1.45 KiB | Viewed 768 times ]
File comment: Balto
Balto Stand.gif
Balto Stand.gif [ 1.19 KiB | Viewed 768 times ]

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 Post subject: Re: Balto games.
PostPosted: Sat Sep 06, 2008 2:47 pm 
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It's a very nice thought I'd know that if Universal ever decided to make a quick cheap but cash in game and chose Balto I'd ask to be signed up straight away. I'm about to enter my 2nd year of Computer Game Art design at my Uni and am loving it so far, of course I'd wanna be a concept artist but 3-D modelling is great fun too (rigging hard though) but I doubt they would need a full crew of concept artists for a game adaption of a animation film but would love to try out 3-D with the game, who knows what the futurre holds for a Balto game :D

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 Post subject: Re: Balto games.
PostPosted: Mon Dec 08, 2008 12:10 pm 
Young pup

Joined: Mon Dec 08, 2008 7:15 am
Posts: 3
I think yea,there should be Balto games cuz eveen on dvd...just....im a huge fan of Balto and u kno how games r fun,Balto games would be fun to! :D :) :) :D


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 Post subject: Re: Balto games.
PostPosted: Mon Dec 08, 2008 12:15 pm 
Young pup

Joined: Mon Dec 08, 2008 7:15 am
Posts: 3
i realy think tht Balto in a game...COOL guys...think a bit :)


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 Post subject: Re: Balto games.
PostPosted: Tue Dec 16, 2008 8:57 pm 
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In middle of Balto Half Life 2 source mod
http://www.moddb.com/mods/pearce-pachuta

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