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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Sat Jun 20, 2009 7:31 pm 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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If I can figure out how to add lasers...
there is a way SMod did it

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Mon Jun 22, 2009 4:35 pm 
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I was thinking of a Beretta 92FS for Jenna. I think it would go with the M4 nicely. Plus, it's my favorite pistol to use in the first Rainbow Six: Vegas game (In Vegas 2, I use the Desert Eagle, but it's already been taken.)

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Tue Jun 23, 2009 2:08 am 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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The only problem with that is then there will only be two pistol canlibers in the game: the 9mm and the .50 handgun round.

I was considering a S&W 357 or S&W .44 magnum. One reason to use the 357 is that I know it well and have fired it many times. Other than that I have fired Aleu's glock 19c and found that most video games massively underestimate it. The 44 is a little big for Jenna but perhaps... I havent fired the 9fs or usp.45

I use Kodi's glock 18 for Rainbow six :)


Lets look at options and compare:
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Berreta9fs
Image
Image
357
Image
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.44 magnum (If I use this, when you first fire this weapon as Jenna it will hit you in the face and blur your vision for a minute. Only when you first get it! When you fire it afterwards or pick it up afterwards this wont happen.)
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USP.45
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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Thu Jun 25, 2009 1:44 am 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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As far as the smaller bear, the duel berretas have a pretty bad rep, at least in Counter Strike 1.6. I think I might give the smaller bear duel deagles so people will be more inclined to play his character in co-op. Perhaps the .60 caliber elephant gun. I am also considering giving him a RPG. Perhaps Javelin anti-tank

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So inicent...

Desert Eagle
Imagex2
.
60 elephant gun
Image (bigger caliber than desert eagle)x1

Javelin missile launcher
Image(curves strait up than strait down on target)

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Thu Jun 25, 2009 11:00 am 
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A rocket launcher for the smaller guy? That thing's probably three times the size he is! XDD I'd personally go for weapons a little more proportionate to their size, to be honest. Maybe he'll be, like, the guy who's like the wild-west gunslinger with two revolvers.

But, again, just my opinion.

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Thu Jun 25, 2009 1:55 pm 
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The revolver I posted is .60 caliber. There i no way that even a polar bear could duel that gun. When most people fire this gun it flys out of their hands and travels a good distance

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Sat Jul 04, 2009 2:37 am 
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I settled on the .44 magnum for jenna.
Just an update.
I started scripting weapons and working out story line

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Sat Jul 04, 2009 10:34 pm 
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what about a Pancor Jackhammer?

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Mon Jul 06, 2009 1:57 am 
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For which bear

Small bear = RPG7 (small) .60

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Mon Jul 06, 2009 1:24 pm 
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Joined: Sat Jul 04, 2009 4:01 pm
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THIS MOD WILL BE AWESOME!!! IT IS FOR SURE! NOBODY CAN SAY OTHER WISE!
Ok, actually, Im on the development team. Baltothewolfdog, you already know that. I do mainly storyline work.
I STILL CANT WAIT TILL ITS DONE THOUGH!


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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Mon Jul 06, 2009 1:35 pm 
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They dont like all caps btw

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Tue Jul 21, 2009 4:08 am 
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Does anyone here know how to use hammer, valve's map edditor? I am clueless on that front. same for models. I am a coder. that is the extent of my skill. I could try to pull off hammer but it would take a very long time for me to get it. The reason I ask this community, being a site of balto fans as apposed to modders, is i need someone familiar with the first balto to make some of my maps (the ones that take place in AK) primarily Nome.

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Thu Oct 15, 2009 12:05 am 
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Location: In the pilot's seat of a Cessna 172, 4,500 feet in the air.
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I have learned the basics of hammer. I have since made several CS:S maps. Once I master displacements (mountains, hills, etc) and making water look good, and texture blends, I will start mapping for the mod. This will come out very nicely.

Also I have decided against using the B1-3 story lines anywhere. Also here are the updated Weapon assignments

Balto: Steyr Aug a1/ Desert Eagle
Kodi: L96 AWP cold weather sinper rifle/ Glock 18c
Aleu: Glock 19/ M14
Jenna: M4/ S&W .44 magnum
small bear: .60 cal elephant gun/ RPG7
Large bear: Minigun
Boris: Ak 47/ SPAS 12


Expect to see some other weapons that can be picked up along the way. I have been considering the TAR 21

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 Post subject: Re: Balto Half Life 2 mod
PostPosted: Sat Dec 12, 2009 1:47 am 
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Mapping started. see MODDB profile

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